AzaezelX
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7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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2 anni fa |
Johan Mattsson
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3c0a251f71
Release memory
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2 anni fa |
AzaezelX
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880ac5a264
bump down saveScaledImage default to 256
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3 anni fa |
JeffR
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 anni fa |
JeffR
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f1f73e41bd
Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources.
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3 anni fa |
JeffR
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7fe85ab7d5
Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader
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3 anni fa |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
AzaezelX
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5f0551b831
don't try to generate mipmaps for images that aren't n^2 dureing preview map generation
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4 anni fa |
Areloch
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34f0f01cea
Adds console function to compare file modified times
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4 anni fa |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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4 anni fa |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 anni fa |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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5 anni fa |
AzaezelX
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047a45c82d
getChanelValueAt 'correction'
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6 anni fa |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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6 anni fa |
Areloch
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0c3fc59ccc
Image format code tweaks.
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7 anni fa |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 anni fa |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 anni fa |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 anni fa |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 anni fa |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 anni fa |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |