Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. 2 anni fa
  Johan Mattsson 3c0a251f71 Release memory 2 anni fa
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 3 anni fa
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 anni fa
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 3 anni fa
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader 3 anni fa
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 anni fa
  Areloch 34f0f01cea Adds console function to compare file modified times 4 anni fa
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 anni fa
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 anni fa
  AzaezelX b9c207765e uninitialized variables-gfx 5 anni fa
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 anni fa
  AzaezelX 047a45c82d getChanelValueAt 'correction' 6 anni fa
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 anni fa
  Areloch 0c3fc59ccc Image format code tweaks. 7 anni fa
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 anni fa
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 anni fa
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 anni fa
  James Urquhart da6bcbeb2b Improvements to openvr code 9 anni fa
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 anni fa
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
  Robert Fritzen 171a24459f Remove namespace from header 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa