Commit History

Autor SHA1 Mensaxe Data
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo c78f38fe0b Remove some dead code from OpenGL shadergen. %!s(int64=10) %!d(string=hai) anos
  Jeff Hutchinson f615802ba2 Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos