Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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%!s(int64=7) %!d(string=hai) anos |
James Urquhart
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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%!s(int64=9) %!d(string=hai) anos |
James Urquhart
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3496c549b5
Hardware Skinning Support
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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c78f38fe0b
Remove some dead code from OpenGL shadergen.
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%!s(int64=10) %!d(string=hai) anos |
Jeff Hutchinson
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f615802ba2
Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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%!s(int64=11) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |