Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 жил өмнө
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 жил өмнө
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 жил өмнө
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 жил өмнө
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 жил өмнө
  Areloch 27b304eec3 Various fixes 6 жил өмнө
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 жил өмнө
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 жил өмнө
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 жил өмнө
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 жил өмнө
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 жил өмнө
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 жил өмнө
  Areloch 70d85d2241 Begun hook-in of skylight into array 7 жил өмнө
  Azaezel cf50803e72 swap over to wireframe, plus a few misc cleanups 7 жил өмнө
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 7 жил өмнө
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 7 жил өмнө
  Areloch 788e265477 Finished current cleanup/reorg. 7 жил өмнө
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 7 жил өмнө
  Areloch 050f1e226a WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code. 7 жил өмнө
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 жил өмнө
  Areloch 5b7e2edb66 WIP hook-in of the cubemap array. 7 жил өмнө
  Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 жил өмнө
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. 7 жил өмнө
  Tim Barnes 6937989d61 RGBA16F saving support for probes 7 жил өмнө
  Azaezel 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 7 жил өмнө
  Tim Barnes ab10cc0c87 timmy merge work 7 жил өмнө
  Azaezel b2ca85b988 couple additinal places for scroe to be set 7 жил өмнө
  Tim Barnes 9e65e940d0 lighting single buffer 7 жил өмнө
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 7 жил өмнө
  Azaezel 29e78d2034 mUseHDRCaptures needs more work. shut that back off till we've time to circle back 7 жил өмнө