Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 жил өмнө |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 жил өмнө |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 жил өмнө |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 жил өмнө |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 жил өмнө |
Areloch
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27b304eec3
Various fixes
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6 жил өмнө |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 жил өмнө |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 жил өмнө |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 жил өмнө |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 жил өмнө |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 жил өмнө |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 жил өмнө |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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7 жил өмнө |
Azaezel
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cf50803e72
swap over to wireframe, plus a few misc cleanups
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7 жил өмнө |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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7 жил өмнө |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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7 жил өмнө |
Areloch
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788e265477
Finished current cleanup/reorg.
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7 жил өмнө |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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7 жил өмнө |
Areloch
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050f1e226a
WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.
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7 жил өмнө |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 жил өмнө |
Areloch
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5b7e2edb66
WIP hook-in of the cubemap array.
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7 жил өмнө |
Areloch
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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7 жил өмнө |
Areloch
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1fc38d496f
Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
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7 жил өмнө |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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7 жил өмнө |
Azaezel
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0d915b31ae
bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered.
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7 жил өмнө |
Tim Barnes
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ab10cc0c87
timmy merge work
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7 жил өмнө |
Azaezel
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b2ca85b988
couple additinal places for scroe to be set
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7 жил өмнө |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 жил өмнө |
Areloch
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c4a4fe5304
Implemented registration of probes to avoid rendering all probes when unneeded.
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7 жил өмнө |
Azaezel
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29e78d2034
mUseHDRCaptures needs more work. shut that back off till we've time to circle back
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7 жил өмнө |