تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 سال پیش
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 سال پیش
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 سال پیش
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 سال پیش
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 سال پیش
  Areloch af14de2bb7 Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 6 سال پیش
  Areloch 529558f671 Initial implementation of Custom Shader Features 6 سال پیش
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 سال پیش
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 سال پیش
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 سال پیش
  Tim Barnes 9a39afa0eb reflection probe updates 7 سال پیش
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 سال پیش
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 سال پیش
  Areloch 39f86d8c30 asdasd 8 سال پیش
  Areloch 9a5700addc Handler binding on a scene level working 8 سال پیش
  Areloch 7219899287 Working on shader const binding 8 سال پیش
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 سال پیش
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak 9 سال پیش
  James Urquhart 3496c549b5 Hardware Skinning Support 11 سال پیش
  Azaezel 702e63cb0c puts forward-lit #targetname assignment of faux diffuse maps back 9 سال پیش
  Azaezel 00cc949011 reimplements a form of subsurface scattering 9 سال پیش
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 سال پیش
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 سال پیش