AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 years ago |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 years ago |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 years ago |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 years ago |
AzaezelX
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afb39d398f
code review:
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5 years ago |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
AzaezelX
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76dbedb02f
reskinning fixes
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6 years ago |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 years ago |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 years ago |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 years ago |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 years ago |
Marc Chapman
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8aaed004f1
Collision events
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 years ago |