AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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před 6 roky |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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před 6 roky |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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před 6 roky |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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před 6 roky |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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před 6 roky |
Tim Barnes
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9e65e940d0
lighting single buffer
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před 7 roky |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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před 8 roky |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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před 9 roky |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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před 9 roky |
Azaezel
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196b214eae
engine:
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před 9 roky |