Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 lat temu
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 lat temu
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 lat temu
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 lat temu
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 lat temu
  Tim Barnes 9e65e940d0 lighting single buffer 7 lat temu
  Azaezel 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 7 lat temu
  Azaezel 8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR 7 lat temu
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 7 lat temu
  Tim Barnes ad4c115e00 clear gbuffer from code and not from a shader 7 lat temu
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Areloch 39f86d8c30 asdasd 8 lat temu
  Areloch 9a5700addc Handler binding on a scene level working 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Areloch adb875cb54 Conflict resolution with devhead. 8 lat temu
  Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder 8 lat temu
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
  Areloch a345c47f92 Fixes a redundant flag test 8 lat temu
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 lat temu
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu