Commit History

Autor SHA1 Mensaxe Data
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  bank b2e6895554 Fix: preload() method on datablocks should always set errorStr when returning false. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  thecelloman 24f951ed34 Removing a duplicate CorrectMuzzleVector initPersistFields() entry. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG edaecf0a5b Mounted image weapon light fix %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  Brian Roberts 2c6a98cb89 Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos