Commit History

Autor SHA1 Mensaxe Data
  Jeff Hutchinson 93500b6ac4 more changes. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson f776e73b04 cleanup %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 02447f0996 compile fixes. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 50df52ecfc more console refactor. %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 5e81c021f5 start cleaning up ConsoleValueRef's %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 9ccaa6d3ea Improve handling of non-default script filenames %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=4) %!d(string=hai) anos
  Tony a5b31a3cef Added space to append to timestamps if they're used %!s(int64=5) %!d(string=hai) anos
  Tony f7a0047391 Fixed date order to be YYYY/MM/DD %!s(int64=5) %!d(string=hai) anos
  Tony afa8124301 Added date/time stamps option to console log %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
  AzaezelX 1d71ee70e8 memleak fix %!s(int64=5) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  Areloch cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface %!s(int64=6) %!d(string=hai) anos
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 870ee9fb5b Integrate new CInterface into the engine-console %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 9b8c950701 console membervar cleanup %!s(int64=7) %!d(string=hai) anos
  Azaezel 46ac677906 local 'duplicates' of scratchbuffer global shifted to varBuffer %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
  Glenn Smith e6e97e660c Missed a couple +1s here and there %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows %!s(int64=7) %!d(string=hai) anos
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions. %!s(int64=9) %!d(string=hai) anos
  Alex Piola 07cf85143b fixes crash when callOnChildren %!s(int64=9) %!d(string=hai) anos