Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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преди 5 години |
AzaezelX
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33f17ea759
pathshape gravity suppression injection
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преди 5 години |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
AzaezelX
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afb39d398f
code review:
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преди 5 години |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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преди 5 години |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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преди 6 години |
Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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преди 6 години |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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преди 6 години |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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преди 6 години |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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преди 7 години |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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преди 7 години |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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преди 7 години |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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преди 8 години |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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преди 8 години |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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преди 8 години |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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преди 8 години |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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преди 8 години |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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преди 9 години |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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преди 9 години |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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преди 9 години |
Azaezel
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5e1b6cbc48
clang: trailing else
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преди 9 години |
Azaezel
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5f5466d90d
clang: consistent callbacks
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преди 9 години |
Azaezel
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1ee127b753
more unused variable cleanups
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преди 9 години |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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преди 9 години |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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преди 9 години |