Commit History

Автор SHA1 Съобщение Дата
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp преди 5 години
  AzaezelX 33f17ea759 pathshape gravity suppression injection преди 5 години
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
  AzaezelX afb39d398f code review: преди 5 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  AzaezelX fabd5864fa uninitialized variables-t3d преди 5 години
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix преди 6 години
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. преди 6 години
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation преди 6 години
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor преди 7 години
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess преди 7 години
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod преди 7 години
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups преди 7 години
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). преди 8 години
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control преди 8 години
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. преди 8 години
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects преди 8 години
  Marc Chapman fcce9be33c obj-select -- object selection functionality преди 8 години
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 9 години
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe преди 9 години
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 преди 9 години
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 преди 9 години
  Azaezel 5e1b6cbc48 clang: trailing else преди 9 години
  Azaezel 5f5466d90d clang: consistent callbacks преди 9 години
  Azaezel 1ee127b753 more unused variable cleanups преди 9 години
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. преди 9 години
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes преди 9 години