Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 anni fa
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 anni fa
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 anni fa
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 anni fa
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 anni fa
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
  Areloch 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 5 anni fa
  Areloch 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 5 anni fa
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 anni fa
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 anni fa
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 anni fa
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 anni fa
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 anni fa
  Areloch 27b304eec3 Various fixes 6 anni fa
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 anni fa
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 anni fa
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 anni fa
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 anni fa
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 anni fa
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 anni fa
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 anni fa
  Azaezel cf50803e72 swap over to wireframe, plus a few misc cleanups 6 anni fa
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 anni fa
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 6 anni fa
  Areloch 788e265477 Finished current cleanup/reorg. 6 anni fa
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 6 anni fa
  Areloch 050f1e226a WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code. 6 anni fa
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 anni fa
  Areloch 5b7e2edb66 WIP hook-in of the cubemap array. 6 anni fa
  Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 6 anni fa