Areloch
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 anni fa |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 anni fa |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 anni fa |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anni fa |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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5 anni fa |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 anni fa |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 anni fa |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 anni fa |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 anni fa |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anni fa |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 anni fa |
Areloch
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27b304eec3
Various fixes
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6 anni fa |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 anni fa |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 anni fa |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 anni fa |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 anni fa |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 anni fa |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 anni fa |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 anni fa |
Azaezel
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cf50803e72
swap over to wireframe, plus a few misc cleanups
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6 anni fa |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 anni fa |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 anni fa |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 anni fa |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 anni fa |
Areloch
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050f1e226a
WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.
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6 anni fa |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 anni fa |
Areloch
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5b7e2edb66
WIP hook-in of the cubemap array.
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6 anni fa |
Areloch
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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6 anni fa |