Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 yıl önce
  Lukas Aldershaab 973fd44c6a Profile editor for the meshRoad object 5 yıl önce
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 yıl önce
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 yıl önce
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 yıl önce
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 yıl önce
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 yıl önce
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 yıl önce
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 yıl önce
  Areloch 11398bb04e Issue found with PVS-Studio: 10 yıl önce
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 yıl önce
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 yıl önce
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 yıl önce
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 yıl önce
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 yıl önce
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 yıl önce
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 yıl önce
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 yıl önce