커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 년 전
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
  Azaezel d484a1a46e apply consistent colorspace to cubemaps 7 년 전
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 년 전
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 년 전
  rextimmy a2fa9838e5 DDS cubemap support 8 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Azaezel 901ceb943d deprecated functionality. T3D handles this in the reflector class. 11 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전