AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 ani în urmă |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 ani în urmă |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
OTHGMars
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fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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4 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 ani în urmă |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 ani în urmă |
Klaus Silveira
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0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |