Areloch
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0492dd8b96
Tabs n' spaces
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8 ani în urmă |
Areloch
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4ae350da90
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
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8 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 ani în urmă |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 ani în urmă |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 ani în urmă |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
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11 ani în urmă |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 ani în urmă |
bank
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2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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11 ani în urmă |
bank
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e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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11 ani în urmă |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |