Commit History

Autor SHA1 Mensaxe Data
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. %!s(int64=8) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Anis 9acf487f03 Merge pull request #1332 from Azaezel/guiRelativeYresizes %!s(int64=9) %!d(string=hai) anos
  Areloch dbe870f8e5 Merge pull request #1433 from Azaezel/CommandControl %!s(int64=10) %!d(string=hai) anos
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert %!s(int64=10) %!d(string=hai) anos
  Azaezel ad5a7dfe0b The TypeCommand type brings up a full notepad-esque interface. %!s(int64=10) %!d(string=hai) anos
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict %!s(int64=10) %!d(string=hai) anos
  Areloch 3a18819e1e Issue found by PVS Studio: %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Azaezel 138d34e31c renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported.. %!s(int64=10) %!d(string=hai) anos
  Azaezel 6b0c6ae8ac adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides %!s(int64=10) %!d(string=hai) anos
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay a6510190bb Added a bit more documentation %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay d0972c9be1 Small crash fix %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster f1da30f285 Those are ints, not floats. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3082bb3adc Merge pull request #884 from GarageGames/development-3.6 %!s(int64=11) %!d(string=hai) anos
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary %!s(int64=11) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster f6d54d810b Improve documentation on getCursorPos and fix cursorInControl. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 539efcb1e1 Input event changes %!s(int64=12) %!d(string=hai) anos
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos