Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 年之前 |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
Marc Chapman
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56691e1f62
Added undo define and checks
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9 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 年之前 |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 年之前 |
Nathan Bowhay
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72a0aed154
Some small console method docs
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10 年之前 |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 年之前 |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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10 年之前 |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 年之前 |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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11 年之前 |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
Daniel Buckmaster
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de6e5e20b7
Fix random number generation.
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11 年之前 |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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11 年之前 |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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12 年之前 |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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12 年之前 |
thecelloman
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 年之前 |
thecelloman
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1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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12 年之前 |
thecelloman
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25efdb4a06
Adding a basic rule-based terrain painting implementation.
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12 年之前 |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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13 年之前 |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 年之前 |