AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 gadi atpakaļ |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 gadi atpakaļ |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 gadi atpakaļ |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 gadi atpakaļ |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 gadi atpakaļ |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 gadi atpakaļ |
AzaezelX
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 gadi atpakaļ |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 gadi atpakaļ |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 gadi atpakaļ |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 gadi atpakaļ |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 gadi atpakaļ |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 gadi atpakaļ |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 gadi atpakaļ |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 gadi atpakaļ |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 gadi atpakaļ |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 gadi atpakaļ |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 gadi atpakaļ |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
Areloch
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5019478aad
begun adding uniform hooks
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8 gadi atpakaļ |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 gadi atpakaļ |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Azaezel
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e475b3060b
won't need that any more after this
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9 gadi atpakaļ |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 gadi atpakaļ |
Azaezel
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2753f562e8
shadow caching
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10 gadi atpakaļ |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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10 gadi atpakaļ |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 gadi atpakaļ |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 gadi atpakaļ |