Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 anos atrás
  bank 62006e8b3c Remove unneeded double-initialization of the vars. 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás