Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap %!s(int64=5) %!d(string=hai) anos
  AzaezelX 494049c4f6 typofix in opengl terrain shadergen %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9beaba0e60 HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there... %!s(int64=5) %!d(string=hai) anos
  AzaezelX 596dcb935d general cleanup GLSL side for terrain %!s(int64=5) %!d(string=hai) anos
  AzaezelX fb67458eaf fix terrain default values when not applying a pbrConfigMap %!s(int64=6) %!d(string=hai) anos
  Azaezel b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR %!s(int64=7) %!d(string=hai) anos
  Brian Roberts 6ba442bf07 Update terrFeatureGLSL.cpp %!s(int64=7) %!d(string=hai) anos
  Azaezel 2c0a57449e filter out pixel shader normalmap calcs when not in deferred mode. %!s(int64=7) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
  Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup %!s(int64=7) %!d(string=hai) anos
  Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear %!s(int64=8) %!d(string=hai) anos
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. %!s(int64=9) %!d(string=hai) anos
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Anis 7bba3ee2de pushed a forgotten feature on OpenGL terrrain. %!s(int64=9) %!d(string=hai) anos
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading %!s(int64=9) %!d(string=hai) anos
  rextimmy 2383e8e43e Fix for TerrainFeatGLSL getProcessIndex() signed mismatch %!s(int64=9) %!d(string=hai) anos
  Azaezel 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
  Azaezel ce2964d2d0 diffuse/albedo texture linearization %!s(int64=10) %!d(string=hai) anos
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 %!s(int64=10) %!d(string=hai) anos
  Areloch 71c19a6151 Companion PR to #719 %!s(int64=10) %!d(string=hai) anos
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: %!s(int64=10) %!d(string=hai) anos