AzaezelX
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411cd009f4
fix terrain compilation
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5 年之前 |
Lukas Aldershaab
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f87dde254d
extra option for terrain block to disable the update of the basetexture
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5 年之前 |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 年之前 |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 年之前 |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 年之前 |
Brian Roberts
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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5 年之前 |
chaigler
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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5 年之前 |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 年之前 |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 年之前 |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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5 年之前 |
Areloch
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d8cc73f5a1
Added utility methods to AssetBase:
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6 年之前 |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 年之前 |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 年之前 |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 年之前 |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
Azaezel
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6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
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10 年之前 |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 年之前 |
Azaezel
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a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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10 年之前 |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 年之前 |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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10 年之前 |
LukasPJ
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f481d31285
BaseTexFormat was not networked properly.
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11 年之前 |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
Lukas Joergensen
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ef11b565bf
Expose new formats to the editor.
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11 年之前 |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 年之前 |
Daniel Buckmaster
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e63e5d69f0
Trigger a terrain signal when its transform is changed.
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12 年之前 |