Commit History

Autor SHA1 Mensaxe Data
  Lukas Aldershaab 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Robert MacGregor 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. %!s(int64=4) %!d(string=hai) anos
  OTHGMars 666065ce6c GuiGameListMenuCtrl Update %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Jeff Hutchinson 02447f0996 compile fixes. %!s(int64=4) %!d(string=hai) anos
  Areloch 87217e2365 Removes unneeded redundant asserts when the functions already have range sanity checks %!s(int64=4) %!d(string=hai) anos
  Areloch efa84660bc Added handling for gamepad key input consumption as well. %!s(int64=4) %!d(string=hai) anos
  Areloch bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. %!s(int64=4) %!d(string=hai) anos
  Areloch db6c63d424 Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI %!s(int64=5) %!d(string=hai) anos
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases %!s(int64=5) %!d(string=hai) anos
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. %!s(int64=5) %!d(string=hai) anos
  Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages %!s(int64=5) %!d(string=hai) anos
  Areloch ef4cc8b573 Updated names of some of the input images to match the names of the inputs to simplify lookups %!s(int64=5) %!d(string=hai) anos
  Areloch 37420cda66 Updates the BaseGame UI theme to be more legible and visually consistent. %!s(int64=5) %!d(string=hai) anos
  Marc Chapman 913c8753d0 Linux Slash compatability %!s(int64=5) %!d(string=hai) anos
  Areloch a561d590ca Minor cleanups to guiGameListMenuCtrl %!s(int64=5) %!d(string=hai) anos
  Areloch 3b47d41da2 Majority of options menu integration completed %!s(int64=5) %!d(string=hai) anos
  Areloch bc27125e90 Initial pass to rework and cleanup the main UI interface %!s(int64=5) %!d(string=hai) anos
  Masquara 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=8) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster b94679aebc Prevent call to dStrlen(NULL). %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos