コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX ac6fdf884e from @rextimmy, we need to target the lightmap gbuffer slot, not the color one 6 年 前
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 年 前
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 年 前
  AzaezelX ad216abc02 cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes 6 年 前
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 年 前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 年 前
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 年 前
  Tim Barnes 9e65e940d0 lighting single buffer 7 年 前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年 前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年 前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年 前
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 年 前
  Azaezel 196b214eae engine: 9 年 前