提交历史

作者 SHA1 备注 提交日期
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 年之前
  AzaezelX f07c8745b2 inspector cleanups 2 年之前
  AzaezelX 8821f62b0c misc fixes 2 年之前
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 482e836797 membervar compile fix 4 年之前
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 年之前
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 年之前
  AzaezelX 6408297eb9 add validation flagging for server objects 4 年之前
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 年之前
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 年之前
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 年之前
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 年之前
  AzaezelX afb39d398f code review: 5 年之前
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
  AzaezelX 76dbedb02f reskinning fixes 6 年之前
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 年之前
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 年之前
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 年之前
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 年之前
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 年之前