AzaezelX
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ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2 年之前 |
AzaezelX
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f07c8745b2
inspector cleanups
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2 年之前 |
AzaezelX
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8821f62b0c
misc fixes
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2 年之前 |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
AzaezelX
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482e836797
membervar compile fix
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4 年之前 |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 年之前 |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 年之前 |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 年之前 |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 年之前 |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 年之前 |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 年之前 |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 年之前 |
AzaezelX
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afb39d398f
code review:
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5 年之前 |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
AzaezelX
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76dbedb02f
reskinning fixes
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6 年之前 |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 年之前 |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 年之前 |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 年之前 |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 年之前 |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 年之前 |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 年之前 |