Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes. hace 5 años
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration hace 6 años
  Marc Chapman a578ef77d3 Fixes a crash that occurs on linux headless servers hace 6 años
  OTHGMars 3af77bbf15 Adds support for SDL joystick and game controllers. hace 6 años
  OTHGMars 49fa248ec4 Fills in monitor functions in PlatformWindowManagerSDL hace 6 años
  Areloch 71d31c57fd Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. hace 8 años
  Azaezel 60631cb146 expanded debug reporting for SDL_Init hace 8 años
  Areloch f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). hace 8 años
  Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path. hace 8 años
  Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console hace 8 años
  Areloch 6f72c7b119 Implements the splash screen window to the SDL platform stuff. hace 9 años
  Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. hace 10 años
  Azaezel 06f6819d63 sdl2 mouse wheel scrolling rev1 hace 10 años
  LuisAntonRebollo aa35157eef PlatformSDL implementation. hace 10 años