Commit History

Upphovsman SHA1 Meddelande Datum
  Areloch 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 år sedan
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 år sedan
  James Urquhart ba91478fad Baseline working openvr code 9 år sedan
  Areloch 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 år sedan
  James Urquhart a691278113 Add missing code to indicate stereo targets are available when a display device is used 10 år sedan
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 år sedan
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 år sedan
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 år sedan
  Daniel Buckmaster 0213fc4a34 Fix #258 11 år sedan
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 år sedan
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 år sedan
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 år sedan
  DavidWyand-GG b32e7688c2 Side by side rendering 12 år sedan
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 år sedan
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 år sedan