Commit History

Auteur SHA1 Bericht Datum
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Areloch 21be97d206 Missed a few files. 10 jaren geleden