Commit History

Автор SHA1 Съобщение Дата
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency преди 11 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  Thomas Fischer 53abbe066d added checks for valid pointers after locking преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години