커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  James Urquhart 3496c549b5 Hardware Skinning Support 10 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전