Commit History

Autor SHA1 Mensaxe Data
  Azaezel 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. %!s(int64=8) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers %!s(int64=9) %!d(string=hai) anos
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with %!s(int64=9) %!d(string=hai) anos
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. %!s(int64=9) %!d(string=hai) anos
  Azaezel cc618ce2e0 new method: ResetGFX(); %!s(int64=9) %!d(string=hai) anos
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete %!s(int64=9) %!d(string=hai) anos
  Areloch 11398bb04e Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Ben Payne cadc390895 Fix leaked member var %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. %!s(int64=11) %!d(string=hai) anos
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos