Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  OTHGMars 77da6900a8 Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 éve
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 éve
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 éve
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 éve
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 éve
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 éve
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 éve
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 11 éve
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  Andy Maloney 0db6e1bc57 Fix potential crashes 12 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve