Azaezel
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ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 anni fa |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 anni fa |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 anni fa |
Anis
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fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
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9 anni fa |
Daniel Buckmaster
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86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
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10 anni fa |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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10 anni fa |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 anni fa |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 anni fa |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anni fa |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 anni fa |
DavidWyand-GG
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bfec2dfd79
Fix texture and object console paths
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12 anni fa |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |