Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
LuisAntonRebollo
|
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
|
10 年之前 |
LuisAntonRebollo
|
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
|
10 年之前 |
LuisAntonRebollo
|
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
|
10 年之前 |
Anis
|
ca04726ad6
glGenerateMipmap on uncompressed cubemap
|
11 年之前 |
Anis
|
0cf36a8906
mipmap support on DDS for openGL cubemap
|
11 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |