Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 年之前 |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 年之前 |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 年之前 |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 年之前 |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 年之前 |
LuisAntonRebollo
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98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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11 年之前 |
LuisAntonRebollo
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0747a0efe9
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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11 年之前 |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |