提交历史

作者 SHA1 备注 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 年之前
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前