提交歷史

作者 SHA1 備註 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 415f4a046e OpenGL vsync fixes. 8 年之前
  rextimmy 08c0195cba OpenGL multiple canvas support 8 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  rextimmy 8056a4bfa9 GL fix for Epoxy and creating a 3.2 core context with win32 api. 9 年之前
  Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy 9 年之前
  Anis ee4f0df69a Update gfxGLDevice.win.cpp 10 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前