Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
|
415f4a046e
OpenGL vsync fixes.
|
8 年之前 |
rextimmy
|
08c0195cba
OpenGL multiple canvas support
|
8 年之前 |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 年之前 |
rextimmy
|
8056a4bfa9
GL fix for Epoxy and creating a 3.2 core context with win32 api.
|
9 年之前 |
Jeff Hutchinson
|
6e692ea9cf
torque windows integration of epoxy
|
9 年之前 |
Anis
|
ee4f0df69a
Update gfxGLDevice.win.cpp
|
10 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 年之前 |