Marc Chapman
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82a1f4d942
Merge branch 'feature/SaharaUndo' into SaharaUndo
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8 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 years ago |
Marc Chapman
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56691e1f62
Added undo define and checks
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 years ago |
Nathan Bowhay
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72a0aed154
Some small console method docs
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10 years ago |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 years ago |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 years ago |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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11 years ago |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
Daniel Buckmaster
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de6e5e20b7
Fix random number generation.
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11 years ago |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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11 years ago |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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12 years ago |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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12 years ago |
thecelloman
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 years ago |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |
thecelloman
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1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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12 years ago |
thecelloman
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25efdb4a06
Adding a basic rule-based terrain painting implementation.
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12 years ago |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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13 years ago |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |