Commit History

Autor SHA1 Mensaxe Data
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator %!s(int64=11) %!d(string=hai) anos
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 %!s(int64=12) %!d(string=hai) anos
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. %!s(int64=12) %!d(string=hai) anos
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos