Azaezel
|
68da3176c9
more gfx shadowvar cleanups
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
|
2753f562e8
shadow caching
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%!s(int64=10) %!d(string=hai) anos |
Azaezel
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6fa44a4e92
further insurance that shadow split stay within bounds.
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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%!s(int64=11) %!d(string=hai) anos |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |