Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Azaezel e475b3060b won't need that any more after this hace 9 años
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 9 años
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. hace 10 años
  Azaezel 2753f562e8 shadow caching hace 10 años
  Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod hace 10 años
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. hace 10 años
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años