Marc Chapman
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60f604fe9b
Profile change for specular files
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7 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Areloch
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2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 years ago |
LuisAntonRebollo
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ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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11 years ago |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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12 years ago |
DavidWyand-GG
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bfec2dfd79
Fix texture and object console paths
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12 years ago |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |