Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 anni fa |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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8 anni fa |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 anni fa |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anni fa |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 anni fa |
James Urquhart
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64b751a7c8
Basic port of code
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9 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 anni fa |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 anni fa |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 anni fa |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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11 anni fa |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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11 anni fa |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 anni fa |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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11 anni fa |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 anni fa |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 anni fa |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 anni fa |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anni fa |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anni fa |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 anni fa |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 anni fa |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 anni fa |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 anni fa |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |