Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 lat temu |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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8 lat temu |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 lat temu |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 lat temu |
Azaezel
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cc9955e102
unused variable cleanup
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9 lat temu |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 lat temu |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 lat temu |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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11 lat temu |
Daniel Buckmaster
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a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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11 lat temu |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 lat temu |
Thomas Fischer
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2844ab6912
more VS2012 L4 warning fixes
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11 lat temu |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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12 lat temu |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |