Histórico de commits

Autor SHA1 Mensagem Data
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 anos atrás
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 anos atrás
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 9 anos atrás
  Areloch 71c19a6151 Companion PR to #719 10 anos atrás
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 anos atrás
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás