Commit History

Auteur SHA1 Bericht Datum
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 jaren geleden
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 jaren geleden
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 jaren geleden
  Anis 1751e60734 bugfix #1066 10 jaren geleden
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden