Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel 151632f0c4 shader hooks and gen cleanups 7 éve
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 éve
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 éve
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 éve
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 éve
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 9 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 éve
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 éve
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 éve
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 éve
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 éve
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 éve
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 éve
  Azaezel 196b214eae engine: 9 éve
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 éve
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 éve
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 éve
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 10 éve
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration 10 éve
  Anis 5d392e373e Update shaderFeatureGLSL.cpp 10 éve
  Anis c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 10 éve
  Anis f05b1b5cbd fix #1117 10 éve
  Anis 9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor 10 éve
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 11 éve
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 éve
  Anis 2582670925 Update shaderFeatureGLSL.cpp 11 éve
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 éve