História revízii

Autor SHA1 Správa Dátum
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 rokov pred
  James Urquhart 3496c549b5 Hardware Skinning Support 10 rokov pred
  LuisAntonRebollo ed0febea39 Clean GLSL fragment shader out. 11 rokov pred
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 rokov pred
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred