Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  James Urquhart 3496c549b5 Hardware Skinning Support 10 vuotta sitten
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 vuotta sitten
  Azaezel 196b214eae engine: 9 vuotta sitten
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 vuotta sitten
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 vuotta sitten
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 vuotta sitten
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten