Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
Areloch
|
7e5e3b5105
Removes Direct3D9 functionality.
|
8 سال پیش |
Areloch
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 سال پیش |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 سال پیش |
Azaezel
|
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
|
9 سال پیش |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 سال پیش |
Azaezel
|
196b214eae
engine:
|
9 سال پیش |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 سال پیش |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 سال پیش |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |