Commit History

Автор SHA1 Съобщение Дата
  Areloch cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. преди 8 години
  Areloch d870fe8890 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. преди 8 години
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. преди 8 години
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
  RexTimmy 7281c2ed18 64bit shadergen hash key support. преди 9 години
  James Urquhart 3496c549b5 Hardware Skinning Support преди 10 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. преди 10 години
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl преди 11 години
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. преди 11 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 11 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години